STEP 2: Let's get ready for our adventure!
- Go to and drag Say for Time into your program.
- Change the string in the .say() command to "Let's go on an adventure!"
- The integer 2 after the string controls how long the sprite will speak for!
- Click Run to see your sprite speak for 2 seconds and Submit and Next to continue.
To navigate the page using the TAB key, first press ESC to exit the code editor.